Rebel Troopers

 Description: 

"The Rebel Alliance infantry comes from many worlds across the galaxy. Individually, they cannot stand against the Empire for long, but when working together, they become a force to be reckoned with."

Summary

 * Rebel Troopers have generally bad health, decent attacking power, and, because they are a Common card, usually are sold at a very low starting price.
 * They are GREAT against enemies that only attack buildings, and are good against Probe Droids.
 * However, they should only be used against Probe Droids by themselves, for the death damage can be deadly. (See the page for Probe Droids as an explanation)
 * Basically, any troop can take them out, but together they can deal more than 200 damage together.
 * This is great for getting chip damage on enemy towers and units. They are cheap distractions.

Strategies

 * You can use these to cycle your deck and get some extra damage out there. They are OK for distracting single-target units, but NEVER SEND THEM IN ALONE!!!
 * Basically, just use them with all of the other cards to cycle through your deck and get some extra damage.
 * You can also send them to one side as a distraction, forcing the Leader to either move there and attack, leaving you clear to take down a turret, or send a few troops in to stop them. They will waste energy this way and weaken their defences when protecting the turrets.
 * They could also just let the turret take care of them, but many are too afraid to take the risk.

Stats

 * Leader: Any Light Side leader.
 * Health: 159
 * Movement Speed: 3.2
 * Attack Range: 6.5
 * Attack Power: 56
 * Attack Speed: 1.9s
 * Deployment Time: 1s
 * Damage per second: 30
 * Target: All
 * Unit Count: 4